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What are you thinking about? (game development edition)
Waiting for some sort of creative inspiration to come before I dive back into my new project, because I'd rather not force myself into it and rush things. But thankfully I haven't set any sort of deadline yet so I can procrastinate wait for that spark to hit me.
I think I'll spend this time playing other peoples' games and seeing what's hot in the community because that's something I need to do more of.
I think I'll spend this time playing other peoples' games and seeing what's hot in the community because that's something I need to do more of.
Luxaren Allure
I've put about an hour into the game so far and I'm definitely hooked. There was clearly a lot of love put into this and it shows!
It's been so long since I've played a big, epic-scale RPG Maker title like this and it really hits home. Can't wait to play the rest!
It's been so long since I've played a big, epic-scale RPG Maker title like this and it really hits home. Can't wait to play the rest!
Friends and loved ones as testers: is there a way to make that work?
Like many others, I've had poor luck getting friends and loved ones to playtest games in the past. Not just because of the bias issue but because friends and family may not always necessarily understand what kind of feedback you're looking for if (and that's a strong "if") they do end up playing it.
I'm not an expert on playtest intricacies in the least but here are a few things that helped me out when asking friends:
Don't ask just one person
Be prepared to ask more than two or three people to try your game, especially when it comes to friends and family. If you ask 10 people to try it, maybe 2 or 3 will actually do so.
You might have better luck if you ask people who have genuinely shown interest in your project. Remember: most people who don't develop games are unlikely have a grasp on the kind of work that goes into developing a video game, even on small-scale RPG Maker projects. Many of your friends are likely looking for high-quality games that are guaranteed to be worth their time.
Look for the signs of a flaky playtester. If they say something like "Cool, I'll look into it sometime" or "I'll give it a try if I get the time" they are probably not going to play it.
Ask people in advance
Don't message your friend one day and say "I made this, please try it." If you contact people ahead of time, say a week or two before your build is ready, they won't feel so much on the spotlight and will feel less like they're obligated to help you out.
If they do play it, provide a way to get people to quantify their experience
As much as I'm sure you like hearing "I tried your game, I liked it a lot!" that's probably not the feedback you're looking for. If someone does come to you and say they completed your build, have something like a short, informal survey ready.
I'm not an expert on playtest intricacies in the least but here are a few things that helped me out when asking friends:
Don't ask just one person
Be prepared to ask more than two or three people to try your game, especially when it comes to friends and family. If you ask 10 people to try it, maybe 2 or 3 will actually do so.
You might have better luck if you ask people who have genuinely shown interest in your project. Remember: most people who don't develop games are unlikely have a grasp on the kind of work that goes into developing a video game, even on small-scale RPG Maker projects. Many of your friends are likely looking for high-quality games that are guaranteed to be worth their time.
Look for the signs of a flaky playtester. If they say something like "Cool, I'll look into it sometime" or "I'll give it a try if I get the time" they are probably not going to play it.
Ask people in advance
Don't message your friend one day and say "I made this, please try it." If you contact people ahead of time, say a week or two before your build is ready, they won't feel so much on the spotlight and will feel less like they're obligated to help you out.
If they do play it, provide a way to get people to quantify their experience
As much as I'm sure you like hearing "I tried your game, I liked it a lot!" that's probably not the feedback you're looking for. If someone does come to you and say they completed your build, have something like a short, informal survey ready.
Need some people to make a dragon quest v reamke
I'm kinda wondering why you need designers and mappers if all the materials for the game technically exist already...
I've been... kind of working on a successor of sorts in MV??? It's still super early, and I'm waiting for more plugins to roll in before I really pour some time into it.
author=Craze
i'd rather play brave hero yuusha 2
I've been... kind of working on a successor of sorts in MV??? It's still super early, and I'm waiting for more plugins to roll in before I really pour some time into it.
The Featured Game Thread
Goodness, I'm really pleased to hear that Brave Hero Yuusha is getting some buzz. I'm happy it has left an impression on people even two months later!
I also just started playing Luxaren. Unity and the crew definitely deserve a spotlight/feature from what I've played of it so far :)
I also just started playing Luxaren. Unity and the crew definitely deserve a spotlight/feature from what I've played of it so far :)
Pick_Flowers.png
Brave Hero Yuusha
Horror Genre in RPG Maker
author=Max McGee
It is really not that popular I would say. Probably less than 10% of games made in RPG Maker are 'horror'.
It greatly depends on where you look. Anime horror isn't really a popular genre on RMN and similar sites, but if you look on tumblr specifically, a very large portion of games currently being marketed are anime horror, Yume Nikki/Ib fan games, etc.
More so in recent months, it seems like. Everyone wants to get one in while the gettin's good.
Not that there's anything wrong with that, but it's starting to get a bit crowded.
author=Pyramid_Head
Reading this has given me hope for the RMXP horror game I wanted to make. I got the monsters, main character, story sorted out and everything. I just stopped before I even started because there seems to be a stigma attached to RPG Maker horror games.
If there is any sort of stigma, it seems to be a two-way street. I understand that there are people view RPG Maker horror games as easy to develop and derivative, but on the flipside, there are people who will raise eyebrows if your RPG Maker game has combat.














